May 21, 2025

v5.2 - Motions, terminal, undo

New Features & Major Enhancements

  • Motions Editor - This feature lets you move objects automatically with preset (and configurable) motion paths, like circles, squares, figure-8, random, and more. This means that you can control device placement over time, without needing to manually record and draw their motion paths. Motions are available for sound source devices (Samplers, Emitters) and can be triggered independently of timeline playback. They are fully configurable with radius, height, speed, and more. 

  • Motion Path Modes & UI: Added more motion paths and updated the Automator UI for a better workflow.

  • Motion Saving & Loading: All your motion edits are now saved and loaded with project data.

  • Microphone Location Automation - You can now automate the microphone position to change the listening perspective. 

  • Custom Color Themes -  Users can now create and apply custom color themes using .txt files. The Nord Themes have been added, and a shortcut [ctrl+T] allows for quick theme switching. Open your “Audiocube\ColorThemes”, then copy and edit the TemplateColorTheme.txt file to create your own themes!

  • Terminal - An interactive text terminal enables the triggering of a range of functions just using the keyboard. Press the “/” or “~” keys to open and close the terminal, and type “help” to see a list of commands. You can scroll up and down using [ctrl+up/down], and you can expand the window by dragging the bottom bar, or by pressing [ctrl+shift+up/down].  It features a bunch of common commands, enabling more fluid keyboard-based control. It’s still early, and I want to expand the terminal functionality to cover most operations. 

  • Undo/Redo - Finally, an undo/redo system has been added that can be triggered with [ctrl/cmd + Z/Y]. This allows you to undo and redo most of the core actions, like creating, moving, and deleting devices, changing mixer settings, timeline placements, and more. It’s still a little rough, but the foundation is now working.

  • Improved Selection System - The selection system is now more robust and fully integrated with the Device Rack and Selection UI, making it clear to see what devices are selected and easier to perform multi-device operations. 

  • Camera Follow Mode: Added a new "Camera Follow Mode" [cmd/ctrl+F] to automatically follow the selected object, which pairs well with the new Motions features. 

  • More Keyboard Shortcuts - Started work on a custom keyboard system, type “shortcuts” into the terminal for a full list of keyboard shortcuts. 

    • Keyboard Navigation - More UI elements have been keyboard navigation enabled, so you can move through functions like saving & loading projects purely with the keyboard. I’m still working on this to make it more fluid. 

    • Device Creation Shortcuts - All devices can now be created with the keyboard shortcuts of [shift+alt+s/e/t/b/w/a/f] based on the name of the device. This creates the device at the mouse point and speeds up the creation workflow. 

  • Improved Soundwall Editor - Updated the Soundwall shape/size editing interface to be more responsive and easy to use. 

Connection Line Indicators Improvements - A nice aesthetic reworking of connection line indicators on Tickers and Logic boxes. 

  • Gridded Connectors - Logic connection lines can now snap to an optional (toggleable) grid and are rendered with a new chevron-style line, making it easier to see the connection direction. 

  • Gridded Animations - Logic chain "blip" indicators now animate along these optional grid lines.

  • Modernized UI: A significant visual refresh across the application, including

    • Custom window chrome - The Audiocube app window now uses its own top bar graphics and is not using the native OS top bar for a streamlined, clean look. (This took me a while to work out, but I think it looks really nice.) It still integrates with OS window snapping functionality, full screen, etc.  

    • Drop Shadows - A new shading system to add custom shadows below UI elements, for more depth and visual hierarchy. 

    • Updated button styles - With better visibility for selection states

    • Native Cursor System - Implemented OS-native, context-aware custom cursors for a more familiar, integrated style. 

    • Improved file popups

    • Refined right-click menu

    • Improved tooltip Styling

    • General improvements to layout, visual responsiveness, and more. 

  • Login Screen Redesign: The launch menu and login/authentication screens have been completely revamped for a more modern look and feel. A new preferences page within the launch menu allows for custom project folder settings and UI scaling. Once authenticated, you can enable an option to skip the login screen on launch and go straight to the studio.

  • Improved UI Scaling - Unified and automatic UI scaling to address resolution mismatches. And a new keyboard shortcut [ctrl/cmd+-/=] to manually change the UI scaling.

Project Management Revamp:

  • Enhanced "Save As" & Custom Folders: The "Save As" functionality is now finalized, allowing projects to be saved to custom folders. Project Manager now fully supports loading from and saving to these custom locations - no longer bound to your C:/ Drive.

  • Sorting Options - A dropdown lets you pick between [Newest/Alphabetical/Oldest] sorting of projects. 

  • Search Mode - Use the search input field to find specific projects in the selected folder.

  • Keyboard Navigation - Smooth keyboard-based operation - Press [ctrl+o] to open the project manager, navigate with w/a/s/d or arrow keys through your projects, then hit enter/space to load them, etc. 

  • Notifications System - Started development of a "Notifier" system for pop-up notifications relating to operations and actions taken. This can be toggled on/off in the settings menu. 

  • Cross-Platform & Compatibility:

    • Linux Support: Initial support for Linux has been added. Although the Linux app has not been tested for this version yet. 

    • .MP3 Compatibility: Audiocube can now work with .mp3 audio files.

  • DRM Free Mode - A bypass for online activation can be granted upon request for people who don’t have internet access. 

Bug Fixes & Stability Improvements

  • Core System & Loading:

    • Fixed a critical issue preventing projects from loading correctly.

    • Resolved a "don't destroy on load" bug that caused mainframe initialization problems.

    • Fixed a break in mainframe loading due to refactoring.

    • Corrected an ID issue related to FindObjectsSortMode.InstanceID for reliable object identification.

    • Fixed an issue that prevented the application from quitting correctly.

  • UI & Visuals:

    • Fixed Mac custom cursor rendering.

    • Addressed a retina scale mismatch issue for UI elements.

    • Fixed text tags not showing due to list management errors.

    • Corrected various UI element color inconsistencies with the theming system.

    • Fixed issues with the Mac OS top bar glitching and dropdown positioning.

    • Fixed Windows OS bar button interference.

    • Right-side panel height calculations and Windows OS bar button interference issues resolved.

  • Timeline  - Fixed issues with the timeline, incorrect playback, 

  • Selection & Spawning:

    • Fixed the selection box so that the selection is cleared when clicking on the floor.

    • Resolved bugs causing devices to spawn under the grid.

  • Audio & Devices:

    • Fixed a Sampler bug causing start/end time bleeding issues with loop lengths.

    • Acoustic settings functionality fixed and UI updated.

    • Fixed Soundwall corner rendering.

  • Terminal & Console:

    • Fixed numerous broken terminal commands.

    • Resolved a console overload issue caused by reaching vertex limits for text.

  • Undo/Redo:

    • Fixed undo logs and issues with cursor hiding when using Shift/Alt with undo/redo.

  • General Stability:

    • Numerous fixes and general error corrections.

    • Improved "Find Object" methods and cleaned out "yellow" warnings/errors in the editor.

    • Addressed various overload issues.

    • Significant internal refactoring (e.g., MAINFRAME.Global, Console to static singleton) for improved code quality and stability.

Feb 5, 2025

v2.5 - UI overhaul, performance fixes

The main goal of this update was to streamline complex processes, make the user interface more intuitive, remove some paywalls for a better free experience, and lay the groundwork for major upcoming features (like multichannel support, more formats, MIDI, etc.).

Free Version

  • I’ve removed several paywalls so free users can explore more of Audiocube’s functionality.

  • You can now fully save and load projects.

  • You have greater control over the sequencer.

  • A few other previously locked features are now unlocked.

Floating Control Bar

  • I redesigned the UI to include a movable, floating control bar.

  • This prevents excessive menu diving and keeps important controls front and center.

Improved Browser

  • The file browser window and system have been upgraded for a cleaner look, so you can focus on finding the files you need.

  • The browser now auto-detects imported audio, removing the need for a refresh button.

  • You can jump directly to recordings and saves folders from within the browser, making it easier to import your Audiocube recordings back into the engine.

  • I also exposed the saves folder to the browser, so you can directly import saved project scenes. This essentially acts as a preset load/save system—save smaller setups and reimport them into other projects.

Improved User Account & Login System

  • I’ve (hopefully) fixed the confusing nightmare of the old account and login system. It should all make sense now!

Camera Controls

  • I added improved on-screen camera controls to pave the way for tablet and mobile versions.

  • I’ve already started experimenting with Audiocube on my iPad—it’s a lot of fun!

Cleaner UI

  • I spent a lot of time polishing the UI for smoother performance and a more refined aesthetic.

  • It’s generally less cluttered and more streamlined, working hand-in-hand with the new floating control bar.

Bug Fixes

  • Auto Font Size: The screen now automatically detects DPI and scales the resolution accordingly, preventing tiny text.

  • Moving Devices Through UI: I added UI blocking to prevent accidentally moving devices through panels.

  • Tooltip Update: I updated all tooltip text so it accurately describes each function.

  • And More: There are plenty of smaller fixes and tweaks I won’t list here.

I didn’t add many new features this time because I focused on improving the overall experience and usability.

Nov 20, 2024

v24.11 - Logic Boxes and Ambience

Here’s a quick rundown of the biggest additions in version V24.11—followed by a detailed breakdown of the most exciting updates:

  • Logic Boxes - New generative and experimental sequencing devices.

  • Ambiances - New devices tailored for creating and controlling immersive ambiance.

  • Sample Pack Installer - A built-in system for downloading and managing Audiocube’s core sample libraries.

  • Massive user interface upgrade

    • Reworking of the layout for easier navigation

    • 11 new color schemes & more fonts - FairlightCMI and many more!

    • Improved interface flexibility & scaling for any screen

    • Sharper, cleaner text and icons

    • Improved the grid/floor renderer

    • More controls for toggling graphical elements

  • Overload protection - Push your machine to the limit without fear of crashes.

  • New Device List Panel - A clear overview of all stage devices, with quick access to controls.

  • Audio range adjustment - Fine-tune audio source propagation distances.

  • Improved Audio Spatializer Controls - Toggle between standard and HD spatialization with advanced customization.

  • Custom audio library folder - Link audio files from any location on your hard drive.

  • Improved login system - Enhanced security and streamlined user experience.

  • Project Templates - Four pre-configured templates for popular workflows. 

  • Large performance increase - Optimized rendering for reduced GPU/CPU load and higher FPS.

  • Camera upgrades - Expanded controls and new on-screen gizmos for intuitive mouse interaction.

  • Improved Sequencer UI - Laying the groundwork for a more advanced timeline while improving screen scaling.

  • Project Saving Safeguards: Prevent accidental overwrites with smarter save functionality.

  • Drag-and-Drop Audio Import: Now supported on Windows for faster workflows.

  • Master Stop/Panic Button: Instantly cancel all actions and reset CPU usage.

  • Expanded Selection System: Multi-device control for play, stop, clone, delete, and more.

  • Android app - Audiocube now runs on Android, although the user interface is designed for desktops for now. 

  • Countless Bug Fixes -  So many, I’ve lost track—but you’ll notice the difference!

Sep 11, 2024

Core Sound Library Launched

I'm thrilled to announce the launch of the Audiocube Core Sound Library, now available for free download!

This collection features over 2,000 carefully curated samples, specifically designed to work seamlessly with Audiocube. Whether you're crafting intricate soundscapes or rhythmic beats, the raw versatility of these sounds makes them perfect for creating within the Audiocube engine.

The library offers a wide variety of sound types, including drums and percussion, acoustic instruments, synthesizers, raw waveforms, and more.

This is just the beginning - version 1.0 is here, and I plan to expand the library with even more sounds in future updates!

Download the Core Sound Library for Free!

This library is available to both free and paid Audiocube users.

  • Paid members can download the library directly from the Member’s Hub.

  • Free users can access the download link by completing this short questionnaire.

Extra! For some cool soundscape textures and ambiences, I recommend this brilliant free sample pack - Elphnt Field Download

Current Contents of the Audiocube Core Sound Library

Here is an outline of the Core Sound Library’s contents: 

Drums

  • 808 Kit

  • 909 Kit

  • Jazz Cymbals: Hi-hat, Crash, Dream Ride, Turk Ride

  • Jazz Drum Kit

  • Percussion: Cabassa, Castanets, Cowbell, Egg, Jingle Bell, Maracas, Prayer Bell, Shaker (Plastic, Wood), Triangle, Wood Frog, Wood Scraper, Woodblock/Clave

Instruments

  • Keys

  • Orchestral Strings

  • Synths

  • Voice Samples

Waveforms

  • Basic Waveforms: Sine, Square, Triangle, Saw

  • Variations: Long, Short

  • Exotic Waveforms: 

  • Sparks

Miscellaneous

  • A Range of One-Shots

How to Install the Audiocube Core Sound Library

To install the Core Sound Library, follow these simple steps:

  1. Download the .zip file from the link provided above.

  2. Open Audiocube’s CubeLibrary directory by clicking the Audio Library folder icon within the app. (Explained here).

  3. Extract the contents of the .zip file.

  4. Move the folder named ‘Audiocube Core Sounds’ into the CubeLibrary directory.

    • The folder path should look like this: ...Audiocube/CubeLibrary/Audiocube Core Sounds.

  5. Refresh the folder view in the Audiocube app, and your sounds will be ready to use!

Enjoy exploring the new sounds, and stay tuned for future updates!

Thanks,

Noah

Jul 31, 2024

v1.0 - Audiocube Public Launch

Audiocube Launch: Ground-Breaking 3D Audio SoftwareNews & UpdatesJul 31 Written By Noah from Audiocube

Bristol, UK - August 2024 – Audiocube proudly announces the launch of its revolutionary audio app, now available at www.audiocube.app. This Windows & Mac app introduces a suite of cutting-edge 3D audio tools designed to transform how sound designers and musicians create immersive audio experiences.Explore a New Sonic Dimension with AudiocubeAudiocube's advanced features allow users to design sound in a fully immersive 3D space, incorporating real-time acoustic simulation and binaural HRTF processing, mixed with a range of familiar audio tools.This technology offers unparalleled spatial realism, making it an essential instrument for anyone looking to expand their audio production capabilities and create sound with a more natural acoustic characteristic. It’s designed for musicians, sound designers, engineers, and audio enthusiasts to access new tools for creating music in a virtual environment. Both beginners and experts can easily navigate the app to produce high-quality, immersive audio projects using the intuitive interface and robust feature set.Audiocube 5-Minute Demo Video.


Key Features of Audiocube:3D Audio Workstation: Import, spatialize, sequence, process, mix, master, and export sounds with an array of custom tools and devices.Real-time Acoustic Simulation: Experience reflections, occlusion, and HRTF binauralization for lifelike sound environments.Spatial Automation: Conduct the position of sounds over time, adding dynamic movement to your audio projects.Multiple Audio Device Types: Utilize samplers, emitters, and tickers to shape and control your sounds within the 3D space.Custom Acoustic Environments: Create bespoke soundscapes with advanced acoustic variables like reflections, distance attenuation, and flexible acoustic walls.Effects, Mixing, and Mastering Tools: Access a flexible mixer with a range of effects, and advanced mastering tools to color and control your sound with precision.High-Quality Export: Capture your Audiocube creations as high-fidelity .WAV files for seamless integration with other software and hardware.Special Launch Offer - 40% OffTo celebrate the launch, Audiocube is offering a 40% discount on Audiocube Perpetual with the code SAVE40. This limited-time offer reduces the price from £100 to £60, providing incredible value for an advanced audio toolset.


Audiocube’s MissionPush the boundaries of audio technology. Empower musicians, sound engineers, and audio enthusiasts by providing comprehensive 3D music software and tools that expand creativity and provide new tools for sonic experimentation. Lead industry innovation in 3D audio production.What Users Are Saying"Audiocube has changed my perspective on sound design. The spatial audio tools and real-time simulation capabilities are unlike anything I’ve seen and are so fun to use!”“The idea of spatially oriented music production is interesting to me and I think Audiocube has a lot of potential, I appreciate physics simulations and 3D graphics as much as sound engineering, so I’m very excited by this project”


Try Audiocube Now!Audiocube is now available for download at www.audiocube.app/download. Users can also get started with a free version to explore the app's capabilities before committing to a purchase.For more information, visit www.audiocube.app or contact noah@audiocube.app.

Apr 23, 2024

v0.1 Audiocube Beta

AudioCube is finally ready for public beta testing! After many years locked away in the development oven, the time has finally come for AudioCube to be released to the public…This newsletter explains AudioCube’s background, the purpose of the beta, and how you can get involved!TL;DR - AudioCUbe BetaAudioCube is a new 3D audio application.It’s designed for experimental music composition and intuitive audio spatialization. I’m seeking beta testers to shape the next stage of development. Sign up for the free beta here: AudioCube Beta Registration (The Beta has ended!)But what exactly is AudioCube?


Some of you reading this might not be clear on what AudioCube is, so let me explain…AudioCube is a 3D DAW - a spatial audio workstation. It’s a piece of audio software (for Mac or Windows) that gives users a virtual acoustic space to create and play with sound. AudioCube has several functions and purposes, including: Giving users an easy system for spatializing audio.Experiment with physics-based interactive audio devices. Providing a new system for sequencing. Open a new dimension for composition and sound design.I’ve designed it in a way to be flexible, taking inspiration from software like Ableton Live and implementing it in a 3D space. Words only do so much justice, so I recommend you check out this video, and the rest of the site!


Who Will Enjoy AUdioCube?I think that in its current state, AudioCube requires a basic level of understanding in the fields of music production and theory. You should at least know what a filter is, and a C#…Here are some of the people I imagine will have an interest in this softwareMusicians and music producersExperimental/ambient music composersSound designersSpatial audio engineersMix engineersIt has several systems that will be familiar to anybody who has worked with music software before, including:Sampling devicesSynthesisPitch, melody, and harmonyEffects and mixing desksRecording equipmentMastering


What is the Purpose of the Beta?I’m doing this beta test for a few reasons:Stability Testing, Bugs, & QA - While the software runs pretty smoothly for me, it might not be the same for everyone’s machine. Usability - I’ve made this software over the last 4 years alone, and haven’t shared it with many other people. I love it, and find it pretty easy to use… But I did make it, so maybe I’m a bit biased here? Feedback - I’m now looking for more input on the future direction of development. I want other people to get involved with ideas and direction. Community Building - The spatial audio scene is a new community, so I’m looking to find everybody involved and bring them together. How can I get involved in beta testing? If you want to take part in the AudioCube Beta Test, please apply in touch via this Beta Registration Form. I’ll be in touch within 24 hours, to give you your beta account and all the information. The beta account removes any limitations of the free version. What platforms is AudioCube available on? AudioCube is currently available on Windows (10 or higher) and MacOS (Intel & Silicon) machines. I would like to bring it Android and iOs at a later stage. I’ve been testing it on an iPad and it’s a lot of fun on a big touch screen! But it’s not ready yet :( What is the pricing for AudioCube?The beta will be free to all users. Currently AudioCube is available as a subscription for £5.99 a month, or it can be bought one-off for £69.These prices are subject to change down the line. I need to see if this is a fair price. There is a free version that gives access to the core features, but it has limitations. Finally…If you want to get involved with the AudioCube Beta, sign up via the Beta Registration Form. The Beta has now ended! Thanks to everyone who took part. I’m really excited to share this project with you. It’s been a long and tricky journey, and now I’m ready to see what people think! I’ve been working on AudioCube for over 4 years and had to learn a lot of skills to make it possible. It started literally as a dream I had one night, and now it’s here…Looking forward to hearing from you, ~Noah