


Full 3D Spatial Control
Unlock complete control over any source position, and a fully movable listening postion.

Acoustic & Room Simulation
Ripple engine is bought to plugin format, with reflection modeling, air simulation, occlusion, and more.

Precise Controls
An extensive granulation effect creates evolving scenes, perfect for ambience and experimental sound design.

Position Modulation
Move sources with custom, or predefined motion paths, adding movement and life to your mixes

Impulse Reverb Engine
Design precise reverbs using 10 shapes and 12 materials, or import convolution impulse responses.

Spatial Cloud Granulator
An extensive granulation effect creates evolving scenes, perfect for ambience and experimental sound design.

Multi-Channel Output
Distribute the audio through speaker systems using common or custom configurations.

Linked Instances
Move sources from other plugin instances in other windows. Toggle global parameters for cohesion

Monitoring & Mastering
Detailed level monitoring with a range of standards. Master output section for width, blend. With auto-gain compensation and limiter.
DESIGN + PRODUCE + MIX + MASTER
A Technical and Creative Plugin
Plugin Formats
VST3
AU
AAX
macOS 10.14+·Windows 10+
Ableton·Logic·Pro Tools·Cubase·Reaper·FL Studio·Bitwig·Studio One

3D Viewport & Visuals
Interactive 3D Scene - real-time OpenGL view of sources, listener, room wireframe, and speakers. Click, drag, and orbit.
Reflection Ray Visualization - animated first-order rays when algorithmic reverb is active.
Audio Level Visualizer - source spheres pulse based on input RMS.
Transform Gizmos - RGB axis arrows and plane handles for constrained source movement.
Radar Joystick - top-down 2D XZ view for quick horizontal placement.
Binaural & Spatialization
HRTF Binaural Rendering - high-quality binaural processing with bilinear interpolation for smooth source movement.
ILD Fallback Panner - lightweight interaural level difference panner for speaker monitoring.
Spatial Blend - crossfade between dry signal and full binaural processing.
Stereo Source Modes - Single, Joined, or Symmetric positioning for stereo inputs.
Acoustic Simulation & Propagation
Distance Attenuation - inverse-distance rolloff with configurable min/max range.
Air Absorption - frequency-dependent high-frequency rolloff over distance.
Occlusion & Transmission - simulate sound blocked by or passing through obstacles.
Source Directivity - cardioid-to-beam pattern with figure-8 dipole blending, yaw, and pitch control.
Doppler Effect - velocity-based pitch shifting with adjustable intensity.
Reverb
Algorithmic Reverb - FDN comb/allpass network with 10 room shapes, 7 surface materials, decay, damping, diffusion, early/late split, pre-delay, width, and modulation.
IR Convolution Reverb - load WAV, AIFF, FLAC, OGG, or MP3 impulse responses. Pitch-preserving decay stretch from 0.1x to 4.0x.
Spatial Modulation
10 Movement Patterns - Circle, Figure-8, Lissajous, Random, Pendulum, Spiral, Square, Triangle, Bounce, Helix.
Independent Width, Height, and Depth axes.
BPM Sync with 8 time divisions from 1/32 to 4 bars.
Granular Engine
Cloud Spatialization - up to 50 individually spatialized grain sources scattered around the main source.
Grain Controls - density, range, movement, lifespan, attack, release, spray, feedback, delay, and stereo spread.
Pitch Engine - per-grain pitch shifting with 14 musical scales and chord quantization in Free, Scale, and Chord modes.
Playback Modes - reverse, freeze, and BPM-synced loop with divisions from 1/32 to 16 bars.
Multichannel Output
VBAP Speaker Panning - up to 16 speakers across 10 preset layouts (Stereo, Quad, 5.1, 7.1, 5.1.2, 7.1.2, 7.1.4, 5.1.4, 9.1.4, 9.1.6) plus fully custom layouts.
Custom Speaker Layouts - add, remove, and reposition speakers by dragging in 3D or editing azimuth, elevation, and distance.
Unified Bus Mode - merge multichannel output from multiple instances into a single shared bus.
Per-Speaker Solo & Mute for advanced monitoring.
Multi-Instance
Linked Listener - share a single listener position across all instances in a session.
Linked Sources & Ghost Nodes - view and reposition other instances' sources as amber ghost nodes.
Global Parameter Sync - synchronise reverb, room, multichannel, bypass, and link settings across instances.
Metering
Loudness Metering - Momentary, Short-Term, Integrated LUFS, True Peak, and Loudness Range (ITU-R BS.1770-4, EBU R128, ATSC A/85, ARIB TR-B32, OP-59).
Per-Speaker Level Meters with peak hold.
Stereo Correlation & Crest Factor monitoring.
CPU Load Meter - real-time per-instance DSP load.
Output & Processing
Gain, Dry/Wet, and Stereo Width controls.
Soft-Clip Limiter and Auto-Gain compensation.
Bypass toggle.
Customization
12 Colour Schemes - Nord Dark, Nord Light, Audiocube Dark, Fairlight, Blowtorch, Carbon, Amber, Sepia, Midnight, Blueprint, Crimson, Light Theme.
UI Scale from 0.8x to 1.5x.
Configurable 3D view - toggle speakers, coverage wedges, grid, distance rings, camera controls, and reduced motion.
DAW Integration
Full Parameter Automation with gesture boundaries for correct undo grouping.
BPM Sync for modulation and granular loop timing.
Preset System with factory presets and user save/recall.
State Save / Recall - all parameters, IR paths, speaker layouts, and visual settings saved with your session.
AU, VST3, and AAX on macOS.
VST3 and AAX on Windows.
Minimum
OS: macOS 11.0 (Big Sur) or later / Windows 10 (64-bit)
CPU: Intel Core i5 or Apple M1 (dual-core, 2.0 GHz+)
RAM: 4 GB
Disk: 150 MB free (plus space for IR files)
Display: 1280 x 720
DAW: Any host supporting VST3 or AAX. AU on macOS only.
Sample Rate: 44.1 kHz – 192 kHz
Recommended
OS: macOS 13+ (Ventura) or Windows 11
CPU: Apple M1 Pro / Intel Core i7 (8th gen+) / AMD Ryzen 7 — quad-core, 3.0 GHz+
RAM: 8 GB+ (16 GB for large IR convolution or multiple instances with granular engine)
Disk: SSD recommended for IR loading
Display: 1920 x 1080 or higher (UI scales from 0.8x to 1.5x for HiDPI)
Get Audiocube Space

