Search...
⌘K
Devices
Emitters

Emitters are physics-driven sound generators: each time an Emitter “fires,” it spawns an audio Node that falls, bounces, and collides - playing its sample with a volume scaled to the impact.
Use them for granular drum scatters, rainstick-like textures, or unpredictable Foley beds.
How an Emitter Works
Create the Emitter (either from the add menu, or with Shift + Alt + A)
Load an audio file by dragging it from the browser panel into the Emitter Device Editor Panel.
Trigger the device (manually or via a sequencer) → a Node appears.
Physics take over - gravity, drag, and collisions.
Sound plays each time the Node hits a surface, loudness ∝ collision speed.
Node loses one “life” per impact; when lives = 0 and playback ends, it disappears.
All parameters are editable in real time from the Emitter UI.
Emitter Interaction Controls
Action | Gesture |
---|---|
Select | Click to load its info in the UI. |
Move | Drag in any direction. |
Clone | Hold C + left-click. |
Delete | Hold Backspace + click (no undo yet). |
Open/Close UI | Right-click or double-click. |
Manual Emit | Hover and hold Spacebar. |
Connect to Ticker | Select Emitter → Ctrl + click a Ticker. |
Emitter Controls User Interface
The Emitter UI allows you to customize Emitter parameters in detail and displays information relating to the Emitter. You can open this by clicking the Edit button in the top bar and selecting the Emitter tab. Alternatively, double-click or right-click an Emitter.
Section | Controls / Info |
---|---|
Header | • Device ID • Loaded file name |
Waveform | Visualises the sample; drag-drop to load a new file. |
Lives | Impacts allowed per Node (∞ if set to 0). |
Drag | Air resistance (0 = vacuum, 1 = heavy damping). |
Chance % | Probability that a collision triggers audio. |
Active | Real-time count of living Nodes. |
Keyboard | Pick notes; Nodes choose one at random. None selected → original pitch. |
MixChan | Mixer Channel output channel (default 7). |
Clear | Despawn all Nodes. |
Emit | Spawn one Node now. |
Gain | Master level for this Emitter. |
Granulate | Enable, then drag-select a region of the waveform for randomised start/end points. |
Chain / Cycle Times | Visible only when driven by Logic Boxes. |
Triggering Emitters
Method | Notes |
---|---|
Spacebar | Quick manual test while hovering over the device. |
Emit Button | Fires from the UI—useful during parameter tweaks. |
Ticker | Clocked pulsing; perfect for drum-machine roles. |
Sequenced Ticker | Place the Ticker on the Timeline for DAW-style scheduling. |
Logic Boxes | LBs can be used to trigger Emitters with generative sequencing. |
Creative Tips
Vary Lives and Drag to shift from tight percussions (low drag, few lives) to dense shakers (high drag, many lives).
Use Chance < 100 % for granular-style randomness without extra Logic Boxes.
Route high-energy Emitters to their own mixer channel for dedicated compression or distortion.
Combine multiple Emitters at different heights to build layered rain-down or crowd-ambience effects.
Master Emitters and you add an element of controlled chaos - sounds that literally “bounce” through your Audiocube world.