Search...
⌘K
Tools
Audio Range Editor

The Audio Range Editor lets you set the inner (maximum-volume) and outer (silence-fade) boundaries of every Sampler device.
Use it to keep delicate sounds localized while allowing ambient layers to carry farther across the scene.
Entering Range-Edit Mode
Action | How |
---|---|
Toolbar | Click Audio Range Editor (top-right of the main window) |
Shortcut | Press Ctrl + E (macOS: ⌘ + E) |
Note - When Range-Edit mode is active you cannot move devices themselves—only their range spheres.
Understanding the Spheres
Sphere | Purpose |
---|---|
Inner (small) | Radius within which the sound is rendered at full volume |
Outer (large) | Radius beyond which the sound has faded to silence |
Between the two radii, Audiocube applies a smooth volume fall-off.
Resizing Ranges in the Scene
Hover over either sphere; white control squares appear at its cardinal points.
Drag a square to expand or contract the sphere.
Release the mouse when the previewed size feels right.
Editing Numerically

Select the Sampler device.
Open the Sampler Properties panel (right-hand dock).
Enter exact values (in metres) in Min Range and Max Range fields.
Min Range = inner sphere radius
Max Range = outer sphere radius
Changes made in the panel update the spheres in real time.
Best Practices
Keep Min Range small for critical or positional cues (e.g., footsteps).
Increase Max Range for pads, drones, or environment beds that should envelop the listener.
Avoid setting Max Range below Min Range; Audiocube will warn and clamp values if necessary.