Tools

Audio Range Editor

The Audio Range Editor lets you set the inner (maximum-volume) and outer (silence-fade) boundaries of every Sampler device.

Use it to keep delicate sounds localized while allowing ambient layers to carry farther across the scene.

Entering Range-Edit Mode

Action

How

Toolbar

Click Audio Range Editor (top-right of the main window)

Shortcut

Press Ctrl + E (macOS: ⌘ + E)

Note - When Range-Edit mode is active you cannot move devices themselves—only their range spheres.

Understanding the Spheres

Sphere

Purpose

Inner (small)

Radius within which the sound is rendered at full volume

Outer (large)

Radius beyond which the sound has faded to silence

Between the two radii, Audiocube applies a smooth volume fall-off.

Resizing Ranges in the Scene

Hover over either sphere; white control squares appear at its cardinal points.

  1. Drag a square to expand or contract the sphere.

  2. Release the mouse when the previewed size feels right.

Editing Numerically

  1. Select the Sampler device.

  2. Open the Sampler Properties panel (right-hand dock).

  3. Enter exact values (in metres) in Min Range and Max Range fields.

    • Min Range = inner sphere radius

    • Max Range = outer sphere radius

Changes made in the panel update the spheres in real time.

Best Practices

  • Keep Min Range small for critical or positional cues (e.g., footsteps).

  • Increase Max Range for pads, drones, or environment beds that should envelop the listener.

  • Avoid setting Max Range below Min Range; Audiocube will warn and clamp values if necessary.